![]() You'll need to build a water pump connecting the river to a pipe system: The goal is that players will be able to get by relying on the weather for watering crops (there's no watering cans or jobs here!) but they will want to turn to irrigation to optimise things (or at least avoid the chance of having a summer drought).īut how do you get water into these channels and pipes? This release sees the first animated furniture in King under the Mountain (courtesy of artist Rizal Zulkifli who produced most of the art assets in this release, and a lot before that too, all the way back to the original pre-alpha releases). Plants now require access to water to grow quickly, otherwise their growth is stunted if they don't have access to water for a while, and stopped completely if they can't receive any water for many days! "Access to water" for the most part will be covered by the fairly common rain in the game, though now the summer season is a bit drier overall. What they do provide is constant access to water for nearby plants, particularly your crops which is why you'll want to dig these channels and set up irrigation. As of the tenth crusade, the Kingdom Under is in another expansion phase.So why would you want to dig all these channels for water to flow into? Well, they're certainly cheaper than laying pipes underground (which is a related new feature), but your settlers can't walk across the channels (though you can build a bridge over them) so for the most part, pipes would be much more effective.This dates back to when Procer’s principality of Iserre diverted a river into one of their mining operations and in retaliation, the dwarves sunk the city underground. Most of the surface nations have extensive non-interference laws with regards to the Kingdom Under. It’s unknown how the dwarves came to be the prominent underground kingdom on Calernia however several incidents have been outlined.Īt an unspecified period in time - presumably before the Miezan invasion - they managed to drive out the goblins onto the surface world and their current home of the Grey Eyries. They use the heaviest infantry on the continent and exports siege weapons via Mercantis. The size of their country is reflected in their army - William predicts “no single nation had a military whose size equaled even the tenth of what the dwarves could muster if they felt like it”. This is in part what makes Praes such a rich nation. ĭespite their general non-interference policy, the dwarves claim ownership of all goods deep enough underground which makes mining effectively impossible for other polities. This is partially due to the complications that result due to the size of their nations - inevitably both villains and heroes pop up regularly and they’re still trying to figure out how to make things work. Their only political associate is the Refuge though even then, it’s a very hands-off relationship. ĭespite being a great power, Catherine Foundling believes they don’t like to make commitments to the surface world and this is borne out by the events of the story. It’s believed that tunnels have been dug all around it and molten steel was used to plug them in to protect themselves from the Dead Kings influence. While it’s underneath much of Calernia, the Kingdom of the Dead is a notable exception. ![]() The King Under is the ruler of this mighty nation. ![]()
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